Saturday, December 29, 2007

Games That Never Were #2: Frame City Killer (Xbox 360)

Frame City Killer was a Namco published/developed Xbox 360 title announced even before the launch of the console itself. Originally predicted to hit Microsoft's (then) brand new console in early 2006, it was quietly scrapped by the company after a poor reception at a past E3 and because of major development issues.

An action game in the spirit of Max Payne, Frame City Killer should have been technologically sound because it supported the Unreal Engine 3. However, according to many sources, it had severe frame rate issues and graphical glitches that kept it from seeing an actual release. Take a peek at this in-game screen shot:

Did the world really have room for another generic third-person shooter anyway? Despite the numerous quality issues already mentioned, perhaps a crowded market for this genre was another reason Namco decided to can this game rather than to spend time to fix its problems.


Past entries in this series:
Games That Never Were #1: Capcom Fighting All-Stars

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At 3:09 PM, Blogger FUNNYMAN said...

If this game had so many glitches, then a better title would have been Frame Rate Killer.

At 7:34 PM, Blogger fatherkrishna said...

I would suggest, dear Ross, that the 360 had plenty of room for another third person shooter (particularly in the Max Payne vein) especially at launch!

I've just watched my 13 year old son lap up Kane and Lynch on the 360... Too bad this title didn't get the tweaks it possibly deserved!

I'm sure we'll be able to bask in it's glory (or bawk at it's flaws), when those clever hacker types rip it off the internet in years to come...

I've enjoyed playing Half Life on my Dreamcast, though it never saw an official release...

At 8:18 PM, Blogger Ross said...

Thanks for the comments guys.

Funnyman, maybe that was the code name for it by the developers :-)

Father, maybe at the 360's launch, but there are other alternatives to Max Payne-style games on other consoles... if this was going to be good we would probably be playing it right now. And we might not ever play it, as Half-Life on the Dreamcast was 100% finished and was even reviewed by such gaming media outsets as Gamepro Magazine (the U.S. one, at least). That's why you can find it so easily in the magical world known as the internet.

Have a good night, everyone, and thanks for not only checking out my blog, but commenting on the articles as well!

At 6:21 PM, Blogger FUNNYMAN said...

This looks exactly like Stranglehold. How would this game have been any different from other shooter?


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