Saturday, December 29, 2007

Games That Never Were #2: Frame City Killer (Xbox 360)

Frame City Killer was a Namco published/developed Xbox 360 title announced even before the launch of the console itself. Originally predicted to hit Microsoft's (then) brand new console in early 2006, it was quietly scrapped by the company after a poor reception at a past E3 and because of major development issues.

An action game in the spirit of Max Payne, Frame City Killer should have been technologically sound because it supported the Unreal Engine 3. However, according to many sources, it had severe frame rate issues and graphical glitches that kept it from seeing an actual release. Take a peek at this in-game screen shot:




Did the world really have room for another generic third-person shooter anyway? Despite the numerous quality issues already mentioned, perhaps a crowded market for this genre was another reason Namco decided to can this game rather than to spend time to fix its problems.

Source

Past entries in this series:
Games That Never Were #1: Capcom Fighting All-Stars

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