Games That Never Were #2: Frame City Killer (Xbox 360)

An action game in the spirit of Max Payne, Frame City Killer should have been technologically sound because it supported the Unreal Engine 3. However, according to many sources, it had severe frame rate issues and graphical glitches that kept it from seeing an actual release. Take a peek at this in-game screen shot:

Did the world really have room for another generic third-person shooter anyway? Despite the numerous quality issues already mentioned, perhaps a crowded market for this genre was another reason Namco decided to can this game rather than to spend time to fix its problems.
Source
Past entries in this series:
Games That Never Were #1: Capcom Fighting All-Stars
Labels: Frame City Killer, Games That Never Were, Namco, Xbox 360