Friday, June 20, 2008

Generation Gap


Time truly does fly when you're having fun. We're already three years into this generation, and many of the big-name franchises from last generation have received updates. How many of these sequels truly lived up to the hype though? I'm going to take a look at the series upgrades that did it right, as well as the ones that did it wrong.

The sequels that got it wrong:

Grand Theft Auto IV (pictured above):

Hands down the most hyped up release of this generation, Grand Theft Auto IV was a disappointment compared to past series iliterations in nearly every aspect. Liberty City was supposed to feel like a living, breathing metropolis this time around - so why are the NPCs still as dumb as bricks? Also, the single player storyline was clichéd and unoriginal - the whole "immigrant comes to America with great expectations but ends up let down" is a story that has been done numerous times before. The realistic visuals also took away from the imaginative design of past series' entries, and Saints Row has far superior multiplayer. I'd take the PS2 trilogy over this mediocre release any day.

Halo 3

The original Halo and its sequel were both two of the greatest multiplayer FPSs of all time. I wasn't expecting much from the single player portion of Halo 3, but its multiplayer - which was among the best of last generation -
truly let me down. Think Halo 2, only worse - Bungie tweaked certain aspects that they should have left alone (such as making the grenades have less of a damage effect), and the vast majority of the levels suffer from piss-poor design. I could care less about where the series goes next after this lackluster showing.

Sonic the Hedgehog

Sonic's 3D track record has been pretty bumpy thus far, but it sank to an all time low with the release of 2006's abysmal Sonic the Hedgehog. Sega promised that this would be a rebirth for the series (hence the fact that the game bears the same name as the original release on the Genesis). This is one of those titles that has almost no redeeming qualities - an absolutely atrocious camera, ho-hum level design, and sloppy controls hinder Sonic's first outing on the new generation. It's hard to get excited about any new adventures from the speedy blue hedgehog after this abomination. It's almost as if Sega is testing to see when people will finally stop buying Sonic the Hedgehog titles.

Middle ground

Super Smash Bros. Brawl and Mario Kart Wii

I'm actually enjoying both of these titles quite a bit, but I was expecting more of an upgrade than what was offered. These two titles are definitely worth picking up, but don't expect anything truly revolutionary from them.

The titles that got it right:

Super Mario Galaxy
Absolutely stunning. Super Mario Galaxy is the only title of this generation so far to truly blow me away. Imaginative level design, innovative play control, and excellent boss battles round out this masterpiece. Super Mario Galaxy is truly a masterpiece, and every self-respecting gamer should give it a try. Read my full review here.


Devil May Cry 4 - Sure, the back tracking got monotonous after awhile, but Devil May Cry 4 was still an engrossing experience. Read my full review here.

Ridge Racer 6 - Sure, it didn't sport a fancy career mode and a seemingly interminable amount of cars and upgrades ala Forza 2 - still, I found Ridge Racer 6 to be the most enjoyable racer of this generation thus far. Many of the reviews hammered it for being a little too "old school", but in terms of pure fun factor and track design, Ridge Racer 6 is the game to beat.



And so that wraps this post up. I'm sure I'm going to get more than a few comments stating things such as

"This guy has no idea what he's talking about" and "U like riDge racer Lol ur Gay", but that's the beauty of the comments section of Blogger.














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Monday, December 31, 2007

Review: Super Mario Galaxy (Wii)


Platform: Wii
Publisher: Nintendo
Developer: Nintendo EAD Tokyo
Release: November 2007

Super Mario Galaxy is a divine, awe-inspiring title that deserves your attention more than any other release this year.

Every generation there’s always at least one title that shocks you with just how marvelous it is. I was wondering when I’d find that in the next-gen. Sure, there’s been plenty of great releases on all of the current consoles up to now – but none have truly amazed me with their quality. Enter Super Mario Galaxy, a wondrous, highly-imaginative title that shows us that clever level design and spectacular game play are the true reasons to game in the next-gen.


I honestly wasn’t desperately excited to play this one at first. Super Mario Sunshine managed to earn positive reviews as well, but that title failed to truly impress me (with it’s rather derivative game play and somewhat yawn-inducing design). On the Wii, however, it’s a whole new experience.


The Wii controls work beautifully here. Save for one or two special levels where they’re somewhat finicky, they’ll become second-nature within minutes of playing. The camera has always been a major complaint for 3D plat formers, but I have to say, I really didn’t have an issue with it in Galaxy.


With oodles of levels to explore and stars to collect (and a rather swell secret for those skilled gamers who manage to get ‘em all), you’ll definitely feel like you’ve got your money’s worth with Galaxy. The great thing about it is, every planet feels like a whole unique experience – not one minute during this title did I feel bored, and that’s not something you can say very often about a video game. It’s incredible at how imaginative Galaxy is – not only in the visuals (they’re far below the other consoles in terms of raw graphical power, but in terms of overall design, they’re way ahead of many games on the Playstation 3 and Xbox 360) but in terms of new power ups, level design, and game play challenge variety.


Difficulty-wise, I’d say Galaxy is just right. It’s easy enough for your little cousin to beat it – but not without retrying some of the more challenging levels over and over again. More games should strive to have this perfect difficulty balance.

Overall, if you haven’t experienced the sensation that is Super Mario Galaxy, you should immediately get off this website, run to your nearest retailer, and purchase a copy. It’s a divine, awe-inspiring title that deserves your attention more than any other release this year. Although that may sound like a rather tall claim, once you immerse yourself into the wonder that is Galaxy you’ll never be able to put the Wii remote down.


Rating: 9.7 (out of 10)


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Thursday, March 15, 2007

Super Mario Through the Years


Although choosing the best Mario game for many can be debatable (not for me, however – I happily proclaim Super Mario World as the definitive title in the entire series), there’s no arguing that the graphics in the series have improved over time. Let’s take a stroll down memory lane (and later, when we get to the upcoming Wii adventures, Super Mario Galaxy and Super Paper Mario, the future, as well) and compare the visuals found throughout the Super Mario adventures.

The 2D years (in chronological order)

The 3D Years


I did not include any handheld Mario adventures, as I am not quite such a die-hard fan of those and I did not feel that they were essential to this list.

Also, here's a quick update on Super Mario Galaxy: Although a specific release date has not been confirmed, it's definitely slated for release this year. So far early versions of Super Mario Galaxy have been receiving great feedback from players. All I know is that more Wiis are bound to fly off shelves once this monster of a title hits... I hope it makes up for 2002's rather dissappointing Super Mario Sunshine...








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